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Team fortress 3
Team fortress 3




We didn't have the capability to boot players from matches, so we had little recourse if a random player joined the server we had planned to scrimmage in. "But we'd keep trying until someone happened onto a West Coast one, as they were the most reliable." Once we settled on a server to join, we'd communicate that to everyone through our website's chat, and everyone would rush to join the game. "No matter where you were, if you created a server it would almost always be labeled 'East Coast'," says Ramos. We had a very limited range of servers to choose from, especially since the majority came riddled with lag.

team fortress 3

He could clear a whole room with a handful of explosive sticky bombs, making a skilled user nearly impossible to counter.Ī typical match consisted of a few of us scouting out possible servers for us to join. A good example was the incredibly overpowered Demoman. Game days started out by establishing rules on our community forum, as the PS3 version of the game never received buffs or nerfs to rebalance the characters after release. In order for us to actually play competitively, we had to dedicate significant chunks of time to get matches set up, make sure everyone was in game, and hope they all had a secure connection to EA's wobbly servers. In most cases, we spent more time working our way around PS3 TF2's lack of clan support, custom matches, and reliable servers than playing. We created guides to help new players get acclimated to the PS3's shortcomings, and provided a community of support that was active almost all the time. We created an introductions page and went out of our way to invite players we met in-game to our forum. "We tried to do everything and anything we could to keep this game going, and we did pretty well with the little we had." - Ramie 'Indoe420' Villar It was that extra work that brought us PS3 players closer together. So much so that we were willing to put in the extra effort in to make the game work for us, effort that wouldn't have been necessary if we'd received the same updates elsewhere. "Honestly, all of that didn't affect us," says Villar.

team fortress 3

He, just as I did, put up with all of those shortcomings, and more, which players of other online shooters simply wouldn't stand for. Ramie 'Indoe420' Villar also stuck to the PS3 version, despite its crippling lag, constant bugs and lack of balance.






Team fortress 3